Pete's
GPU archive (all versions)
Pete's
MesaGL Linux GPU Version 1.77
(178 KByte TAR.GZ-File)
- visual
rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',
adjusted fps limit
Pete's
OpenGL2 PSX GPU Version 2.8
(170 KByte Zip-File)
- New
stretching modes, ultra high internal Y resolution, OGL2InvSize shader
param, framebuffer objects support
Pete's
XGL2 Linux PSX GPU Version 2.8
(186 KByte TAR.GZ-File)
-
same features and fixes as the Windows OGL2 version
Pete's
PSX GPUs Version 1.76
(526 KByte Zip-File)
- Fixed
blending mode, pause key, fast forward key, y sprite
mirroring, tweaked ff9 game fix, floating point fps limit
Pete's
MesaGL Linux GPU Version 1.76
(194 KByte TAR.GZ-File)
-
all V1.76 features added
P.E.Op.S.
Windows Soft GPU Version 1.17
(228 KByte Zip-File)
-
Version 1.17: HQ2X, HQ3X and Scale3X display filters, y sprite
mirroring, fixed blending mode, game fix to prevent distorted
textures, floating
point fps
limit
P.E.Op.S.
Linux Soft X GPU Version 1.17
(217 KByte TAR.GZ-File)
-
Version 1.17: same features and fixes as the Windows version
Pete's
OpenGL2 PSX GPU Version 2.7
(169 KByte Zip-File)
- Fixed
blending mode, adjusted flicker fix border, fast forward key, y
sprite mirroring, multi-texture shaders, floating point fps limit
Pete's
XGL2 Linux PSX GPU Version 2.7
(189 KByte Zip-File)
- same
features and fixes as the Windows OGL2 version (well, no fast
forward key)
Pete's
OpenGL2 PSX GPU Version 2.6
(165 KByte Zip-File)
-
Custom shader directories, flicker fix border, gpu menu number display,
pause key, ZiNc support
Pete's
XGL2 Linux PSX GPU Version 2.6
(184 KByte Zip-File)
-
same features and fixes as the Windows OGL2 version, including ZiNc
Linux support
Pete's
PSX GPUs Version 1.75
(508 KByte Zip-File)
-
tweaked texture caching
Pete's
MesaGL Linux GPU Version 1.75
(154 KByte TAR.GZ-File)
-
all V1.75 features added, compiled with gcc 3.2.3 (smaller in size,
therefore faster? ehe)
P.E.Op.S.
Windows Soft GPU Version 1.16
(183 KByte Zip-File)
- Dark
Forces
+ Skullmonkeys fixed, ZiNc compatible
P.E.Op.S.
Linux Soft X GPU Version 1.16
(162 KByte TAR.GZ-File)
P.E.Op.S.
Linux Soft SDL GPU Version 1.16
(153 KByte TAR.GZ-File)
- same
features and fixes as the Windows version 1.16
Pete's
OpenGL2 PSX GPU Version 2.5
(154 KByte Zip-File)
-
Support for cards without 'render-to-texture' capabilities, enhanced
shaders
Pete's
XGL2 Linux PSX GPU Version 2.5 - R2
(178 KByte Zip-File)
-
special bug fix release for ATI 3.7.0 Linux drivers
Pete's
OpenGL2 PSX GPU Version 2.4
(154 KByte Zip-File)
-
MDEC filter, GLSlang support, small fix
Pete's
XGL2 Linux PSX GPU Version 2.4
(160 KByte Zip-File)
-
same features as the Windows OpenGL2 version. Right now: only for ATI
cards!
Pete's
OpenGL2 PSX GPU Version 2.3
(146 KByte Zip-File)
-
Geforce4/XP crash fix, FF9 issue solved, "keep aspect ratio" option,
other small stuff
Pete's
OpenGL2 PSX GPU Version 2.2
(144 KByte Zip-File)
-
improved texture caching, better 'framebuffer effects' compatibility,
pixel shader "texture window" option
Pete's
PSX GPUs Version 1.74
(508 KByte Zip-File)
-
'Skullmonkeys' is now _really_ working fine, OpenGL fixes for ATI cards
Pete's
MesaGL Linux GPU Version 1.74
(188 KByte TAR.GZ-File)
-
all V1.74 features added
Pete's
OpenGL2 PSX GPU Version 2.0
(126 KByte Zip-File)
-
first release
Pete's
PSX GPUs Version 1.73
(507 KByte Zip-File)
-
Skullmonkey fixed, new "pad info" display in the gpu's in-game-menu
Pete's
MesaGL Linux GPU Version 1.73
(188 KByte TAR.GZ-File)
-
all V1.73 features added
Pete's
PSX GPUs Version 1.72
(505 KByte Zip-File)
-
ATI 'crash on exit' issue fixed, new 'special game fix' for faster 'FB
access', D3D DX6 bug repaired
Pete's
MesaGL Linux GPU Version 1.71
(188 KByte TAR.GZ-File)
-
all V1.71 features added
Pete's
PSX GPUs Version 1.71
(502 KByte Zip-File)
-
small bugfixes, new hires texture mode, improved splash screen detection
Pete's
PSX GPUs Version 1.70
(498 KByte Zip-File)
-
improved texture filtering in 32 bit texture modes, small fixes
- *UPDATE* D3D DX7 crash issues fixed
Pete's
MesaGL Linux GPU Version 1.70
(187 KByte TAR.GZ-File)
-
all V1.70 features added
Pete's
PSX GPUs Version 1.69
(496 KByte Zip-File)
-
BGR textures, 15 bit fast mdec mode, improved skipping, cursor func,
better auto-detections
Pete's
MesaGL Linux GPU Version 1.69
(185 KByte TAR.GZ-File)
-
all V1.69 features added
Pete's
PSX GPUs Version 1.68
(492 KByte Zip-File)
-
small fixes and improved frame skipping
Pete's
MesaGL Linux GPU Version 1.68
(184 KByte TAR.GZ-File)
-
all V1.68 features added
Pete's
PSX GPUs Version 1.67
(489 KByte Zip-File)
-
lotsa small fixes and improved texture alignment
Pete's
MesaGL Linux GPU Version 1.67
(184 KByte TAR.GZ-File)
-
all V1.67 features added
Pete's
PSX GPUs Version 1.66
(490 KByte Zip-File)
-
FF6/FF7/FF8 fixes, dancing filtered textures repaired, OpenGL direct
framebuffer fix, OpenGL cushion TV fun mode
Pete's
MesaGL Linux GPU Version 1.66
(184 KByte TAR.GZ-File)
-
all V1.66 features added
Pete's
PSX GPUs Version 1.65
(486 KByte Zip-File)
-
a few small fixes (Monkey Hero, FF9, black color in NTSC games) and a
'disable screensaver' option
Pete's
MesaGL Linux GPU Version 1.65
(183 KByte TAR.GZ-File)
-
all V1.65 features added (beside the 'disable screensaver' option)
Pete's
PSX GPUs Version 1.64
(484 KByte Zip-File)
-
improved texture alignment, Hi-Res 2xSaI texture option, FAQ file added
Pete's
MesaGL Linux GPU Version 1.64
(184 KByte TAR.GZ-File)
-
all V1.64 features added
Pete's
PSX GPUs Version 1.63
(466 KByte Zip-File)
-
no more dmachain fixes needed, new framebuffer texture option, small
corrections, framebuffer access option
Pete's
MesaGL Linux GPU Version 1.63
(179 KByte TAR.GZ-File)
-
all V1.63 features added
Pete's
PSX GPUs Version 1.62
(460 KByte Zip-File)
-
All kind of fixes (eg. FF9, Bloody Roar2, Ace Combat 3, CC, Rebel
Assault 2, Jumping Flash...), new offscreen drawing funcs, Monitor dot
matrix filter
Pete's
MesaGL Linux GPU Version 1.62
(177 KByte TAR.GZ-File)
-
all V1.62 features added
Pete's
PSX GPUs Version 1.61
(482 KByte Zip-File)
-
Faster ASM texture funcs, auto-remove of big polygon glitches,
screen-saver disablingÂ
Pete's
MesaGL Linux GPU Version 1.61
(152 KByte TAR.GZ-File)
-
all V1.61 features added
Pete's
PSX GPUs Version 1.60
(482 KByte Zip-File)
-
Texture line support ("Doom", "Soul Edge"), all kind of gfx glitch
fixes ("Ranma 1/2", "Tales of Destiny 2", "Wild Arms", "Soul
Hackers"...)
Pete's
MesaGL Linux GPU Version 1.60
(146 KByte TAR.GZ-File)
-
all V1.60 features added
Pete's
PSX GPUs Version 1.59
(478 KByte Zip-File)
-
FF7 swirls, Lunar1 fix, fixed mdec colors, fast palettized tex wnds,
improved texture garbage collection
Pete's
MesaGL Linux GPU Version 1.59
(143 KByte TAR.GZ-File)
-
all V1.59 features added
Pete's
PSX GPUs Version 1.58
(469 KByte Zip-File)
-
Smart texture garbage collection, screen smoothing, and some more
additional fixes/improvements
Pete's
MesaGL Linux GPU Version 1.58
(143 KByte TAR.GZ-File)
-
all V1.58 features added
Pete's
PSX GPUs Version 1.57
(464 KByte Zip-File)
-
texture caching clean up, dmachain improved, special game fix for
Capcom 2D fighters Pete's
MesaGL Linux GPU Version 1.57
(140 KByte TAR.GZ-File)
-
all V1.57 features added, and the xf86vm library isn't needed anymore
for fullscreen video mode switching
Pete's
PSX GPUs Version 1.56b
(482 KByte Zip-File)
-
"adjust extreme coords" special game fix, new OD funcs, caching/clut
improvements
*NOTE* V1.56b fixes the V1.56 transparency problems
Pete's
MesaGL Linux GPU Version 1.56b
(269 KByte TAR.GZ-File)
-
all V1.56 features added, including real video mode switching
(fullscreen mode) and a fix for the configure and about window on some
systems
*NOTE* V1.56b contains two plugins: one with video mode switching, and
one without (for all users without a xf86vm library)
Pete's
PSX GPUs Version 1.55
(476 KByte Zip-File)
-
no more "yellowish touch" on framebuffer reads, DW7 special game fix,
sprite smoothing
Pete's
MesaGL Linux GPU Version 1.55
(142 KByte TAR.GZ-File)
-
all V1.55 features added, including a new configure and about window :)
Pete's
PSX GPUs Version 1.54
(601 KByte Zip-File)
-
New software drawing funcs, "framebuffer read on move" option, advanced
psx polyline support
Pete's
MesaGL Linux GPU Version 1.54
(135 KByte TAR.GZ-File)
-
all V1.54 features added
Pete's
Soft X11 Linux GPU Version 1.54
(85 KByte TAR.GZ-File)
-
try it, if your gfx card doesn't like the MesaGL one :)
Pete's
PSX GPUs Version 1.53
(556 KByte Zip-File)
-
Improved gfx card framebuffer textures, faster soft triangle rendering,
small fixes with scissoring and screen uploading, "copy settings to
clipboard" support, full high performance counter fps bugfix
Pete's
MesaGL Linux GPU Version 1.52
(94 KByte TAR.GZ-File)
-
all V1.52 features added...contains even some V1.53 function :P
Pete's
Soft X11 Linux GPU Version 1.52
(49 KByte TAR.GZ-File)
-
try it, if your gfx card doesn't like the MesaGL one :)
Pete's
PSX GPUs Version 1.52
(525 KByte Zip-File)
-
OGL psx aspect ratio, scanline brightness, fullscreen modes, some
hardware related fixes
Pete's
MesaGL Linux GPU Version 1.49
(96 KByte TAR.GZ-File)
-
all V1.49 features added
Pete's
Soft X11 Linux GPU Version 1.49
(53 KByte TAR.GZ-File)
-
try it, if your gfx card doesn't like the MesaGL one :)
Pete's
PSX GPUs Version 1.51
(515 KByte Zip-File)
-
Some speed optimizations, gpu key configuration, subtract blending
(opengl)
Pete's
PSX GPUs Version 1.50
(509 KByte Zip-File)
-
all kind of fixes, FF9 yellow rect option, new gpu config dialogs,
screen pic support
Pete's
PSX GPUs Version 1.49
(461 KByte Zip-File)
-
some garbage removed, GT2 crash/shadows fixed, more splash screens
displayed, frame buffer reading
Pete's
PSX GPUs Version 1.48
(455 KByte Zip-File)
-
Some optimizations, all kind of fixes (like the Silent Hill maps), new
Offscreen Drawing modes (needed for FF8)
Pete's
Soft X11 Linux GPU Version 1.48
(53 KByte TAR.GZ-File)
-
try it, if your gfx card doesn't like the MesaGL one :)
Pete's
MesaGL Linux GPU Version 1.48
(95 KByte TAR.GZ-File)
-
all V1.48 features added
Pete's
PSX GPUs Version 1.47
(451 KByte Zip-File)
-
Some small bug fixes, new (old :) 'Line only' mode, improved screen
centering and mask bit detection
Pete's
Soft X11 Linux GPU Version 1.46
(53 KByte TAR.GZ-File)
-
try it, if your gfx card doesn't like the MesaGL one :)
Pete's
MesaGL Linux GPU Version 1.46
(94 KByte TAR.GZ-File)
-
all V1.46 features added... there is no V1.46 windows version yet?
strange :)
Pete's
PSX GPUs Version 1.46
(447 KByte Zip-File)
-
5-5-5 desktop color support (soft gpu), special game fix for
calculating the fps rate, image transfers in dmachain (big thanks to
Kazzuya and Taka!)
Pete's
PSX GPUs Version 1.45
(444 KByte Zip-File)
-
Unstretched display (soft gpu), new special game fixes, Texture
alignment option removed, new DMAChain handler
Pete's
MesaGL Linux GPU Version 1.45
(92 KByte TAR.GZ-File)
-
all V1.45 features added :)
Pete's
MesaGL Linux GPU Version 1.39
(85 KByte TAR.GZ-File)
-
beside the 1.39 core, this version is linked with the math lib and it
doesn't use a texture matrix (because of a bug in MesaGL)
Pete's
PSX GPUs Version 1.44
(442 KByte Zip-File)
-
Speed boost in games using textured windows, MDEC glitch fix, new
ODDLINE bit handler (more games working)
Pete's
PSX GPUs Version 1.43
(441 KByte Zip-File)
-
Framebuffer textures option (whirl/blurring effects), snapshot info
file, improved dynamic caching, misc fixes
Pete's
PSX GPUs Version 1.42
(430 KByte Zip-File)
-
Scanline option, Black Framebuffer Texture option, misc fixes
Pete's
OpenGL GPU Version 1.41
(130 KByte Zip-File)
-
window/fullscreen mode switching, changed OD detection, new polygon
coord check
Pete's
D3D GPU Version 1.41
(114 KByte Zip-File)
-
window/fullscreen mode switching, changed OD detection, new polygon
coord check, snapshot support
Pete's
DX6 D3D GPU Version 1.41
(107 KByte Zip-File)
-
again the same as DX7...
Pete's
Soft GPU Version 1.41
(77 KByte Zip-File)
-
window/fullscreen mode switching, new polygon coord check
Pete's
OpenGL GPU Version 1.40
(129 KByte Zip-File)
-
New FPS calculation/limitation/skipping, analog pad display, some MDEC
issues fixed
Pete's
D3D GPU Version 1.40
(109 KByte Zip-File)
-
New FPS calculation, analog pad display, some MDEC issues fixed, gamma
control, tweaked texture coords
Pete's
DX6 D3D GPU Version 1.40
(103 KByte Zip-File)
-
again the same as DX7...
Pete's
Soft GPU Version 1.40
(76 KByte Zip-File)
-
New FPS calculation/limitation/skipping, analog pad display, gamma
control
Pete's
OpenGL GPU Version 1.39
(128 KByte Zip-File)
-
Screen centering (Raiden), special game fixes (Speed Freaks, Horned
Owl), polylines-offscreen drawing
Pete's
D3D GPU Version 1.39
(108 KByte Zip-File)
-
Same stuff as OGL plugin, fullscreen mode fix, Frame skipping option is
now stored
Pete's
DX6 D3D GPU Version 1.39
(102 KByte Zip-File)
-
again the same as DX7...
Pete's
Soft GPU Version 1.39
(75 KByte Zip-File)
-
Screen centering, fixed a bug with wrapped sprite texture coords and
detection of drawing area
Pete's
OpenGL GPU Version 1.38
(126 KByte Zip-File)
-
less clipping problems, containing the latest improvements of the soft
gpu plugin used for offscreen drawing
Pete's
D3D GPU Version 1.38
(106 KByte Zip-File)
-
Same as OpenGL
Pete's
DX6 D3D GPU Version 1.38
(101 KByte Zip-File)
-
exactly the same as DX7...
Pete's
Soft GPU Version 1.38
(74 KByte Zip-File)
-
Some fixes and a much better way to detect screen updates... no more
slow 'FRONTBUFFER' stuff :)
Pete's
MesaGL Linux GPU Version 1.38
(83 KByte TAR.GZ-File)
-
It's exactly at the same level as my Windows OpenGL plugin... have
penguin fun :)
Pete's
OpenGL GPU Version 1.37
(126 KByte Zip-File)
-
Fixed primitive position wrap and 4 bit palettized sprites (offscreen
drawing); also done: a new 'special game fixes' option
Pete's
D3D GPU Version 1.37
(106 KByte Zip-File)
-
Same stuff as OpenGL and (again) support for V2 addon cards (that was
screwed with V1.35)
Pete's
DX6 D3D GPU Version 1.37
(101 KByte Zip-File)
-
exactly the same as DX7...
Pete's
Soft GPU Version 1.37
(75 KByte Zip-File)
-
Fixed a bug with 4 bit palettized sprites, causing glitches with 2D
scrolling. 'Special game fixes' are also available.
Pete's
OpenGL GPU Version 1.36
(125 KByte Zip-File)
-
see the D3D DX7 notes for details :)
Pete's
D3D GPU Version 1.36
(107 KByte Zip-File)
-
see the D3D DX6 notes for details :):)
Pete's
DX6 D3D GPU Version 1.36
(102 KByte Zip-File)
-
see the Soft Gpu notes for details :):):)
Pete's
Soft GPU Version 1.36
(75 KByte Zip-File)
-
see the OpenGL notes for details... ah, no... :) The 1.36 core contains
several fixes and new dll interface functions for faster
reading/writing gpu data... see the OpenGL version.txt for full details
;)
Pete's
OpenGL GPU Version 1.35
(125 KByte Zip-File)
-
Improved auto-detection of framerate limit, new offscreen drawing
functions, unfiltered frambuffer updates
Pete's
D3D GPU Version 1.35
(107 KByte Zip-File)
-
Improved auto-detection of framerate limit, new offscreen drawing
functions, unfiltered frambuffer updates, hehe
Pete's
DX6 D3D GPU Version 1.35
(102 KByte Zip-File)
-
Improved auto-detection of framerate limit, new offscreen drawing
functions, unfiltered frambuffer updates, blablabla :)
Pete's
Soft GPU Version 1.35
(74 KByte Zip-File)
-
Improved auto-detection of framerate limit, fixed fullscreen issues
with some psx emus
Pete's
D3D GPU Version 1.33
(86 KByte Zip-File)
-
First official release, try it...
Pete's
DX6 D3D GPU Version 1.33
(81 KByte Zip-File)
-
Nothing else to say :)
Pete's
Soft GPU Version 1.34
(71 KByte Zip-File)
-
Should be very complete... emulates any psx gpu ability I know about :)
Pete's
OpenGL GPU Version 1.33
(105 KByte Zip-File)
-
Sprite mirroring and new detection for uploading screens
Pete's
TNT OpenGL GPU Version 1.32
(101 KByte Zip-File)
-
Ahem... today I've remembered what that 'emergency break' handler was
for... Tekken3 is playing fine again ;) Of course all demos I wanted to
fix with V1.31 are _also_ working, and some more goodies have been
added :)
Pete's
TNT OpenGL GPU Version 1.31
(101 KByte Zip-File)
-
Removed the 'emergency break' from the dma handler... many psx demos
are working better without that :)
Pete's
TNT OpenGL GPU Version 1.30
(101 KByte Zip-File)
-
Small update: 'Enable Mask bit detection' option... a nearly never used
PSX feature, but hey :)
Pete's
TNT OpenGL GPU Version 1.29
(100 KByte Zip-File)
-
Added two more filtering modes for sharp looking sprites and texts
Pete's
TNT OpenGL GPU Version 1.28
(99 KByte Zip-File)
-
Support for 3D VR glasses, bugfix for shaded polylines, slightly faster
texture uploading, GeForce tweak
Pete's
TNT OpenGL GPU Version 1.27
(98 KByte Zip-File)
-
faster 'Dynamic caching', support for sprite texture wrapping
Pete's
TNT OpenGL GPU Version 1.26
(95 KByte Zip-File)
-
a new texture caching mode: 'Dynamic' caching... it's working well on
my new GeForce256 DDR :)
Pete's
TNT OpenGL GPU Version 1.25
(89 KByte Zip-File)
-
ChangeDisplaySettings() func fixed
Pete's
TNT OpenGL GPU Version 1.24
(90 KByte Zip-File)
-
improved filtering, FF7 battle menus, Anti-aliasing and some more
goodies...
Pete's
TNT OpenGL GPU Version 1.23
(85 KByte Zip-File)
-
A hell of optimizations... so this version's main concern is speed :)
Oh, well, palettized texture support is also back in town
Pete's
TNT OpenGL GPU Version 1.22
(90 KByte Zip-File)
-
fixed texture window end detection, small improvements and fixes
(texture cache management, MDECs, Read/WriteData)
Pete's
TNT OpenGL GPU Version 1.21
(88 KByte Zip-File)
-
Aaargh! A bug in version 1.20 caused crashs with some games...fixed!
Small goodie: Gradius (old Konami shooter) works
Pete's
TNT OpenGL GPU Version 1.20
(88 KByte Zip-File)
-
removed all MFC stuff, Win2000 support, some bug-fixes for non-TNT
cards, small optimizations
Pete's
TNT OpenGL GPU Version 1.19
(60 KByte Zip-File)
-
a fix for 3DFX OpenGL drivers on PSE exit, big clean up in the texture
modes, new option: texture priorities
Pete's
TNT OpenGL GPU Version 1.18
(63 KByte Zip-File)
-
Hunted and smashed GPU glitches (SCARS, A.K. Smash Court Tennis,
Tekken3 - thanx to Lewpy for that fix)...
Pete's
TNT OpenGL GPU Version 1.17
(61 KByte Zip-File)
-
faster and more compatible... And a special fix for Tomb Raider 3...
Pete's
TNT OpenGL GPU Version 1.16
(60 KByte Zip-File)
-
Fast 'Advanced blending' with the newest nVidia/ATI OGL drivers, full
Texture Window implementation
Pete's
TNT OpenGL GPU Version 1.15
(58 KByte Zip-File)
-
Window mode, polyline improvements, new (optional) caching func for
speeding up some games
Pete's
TNT OpenGL GPU Version 1.14
(55 KByte Zip-File)
-
Added more resolutions (up to 1600x1200), OpenGL software mode
detection, optimizations
Pete's
TNT OpenGL GPU Version 1.12
(52 KByte Zip-File)
-
Good Bilinear Filtering (no more black borders), some fixes
Pete's
TNT OpenGL GPU Version 1.11
(51 KByte Zip-File)
-
Frame skipping option and more speed with some games
Pete's
TNT OpenGL GPU Version 1.10
(49 KByte Zip-File)
-
Improved Textured Windows, new SubTexture update mode (best color
table), some fixes
Pete's
TNT OpenGL GPU Version 1.9
(49 KByte Zip-File)
-
Many things done (in-game menu, texture quality), please read the
version.txt
Pete's
TNT OpenGL GPU Version 1.8
(39 KByte Zip-File)
-
Framerate limitation was messed up in V1.7 (that version was really a
fast hack), added FPS display, be happy :)
Pete's
TNT OpenGL GPU Version 1.7
(39 KByte Zip-File)
-
Ooops, forgotten to remove some debug code within version 1.6, sorry...
also added some startup screen support
Pete's
TNT OpenGL GPU Version 1.6
(39 KByte Zip-File)
-
Alpha MultiPass option for drawing opaque objects, screenshot function,
fixes
Pete's
TNT OpenGL GPU Version 1.5
(36 KByte Zip-File)
-
no more random color flickering (RR4, LBA), improved texture colors
Pete's
TNT OpenGL GPU Version 1.4
(37 KByte Zip-File)
-
real textured windows, off-screen drawing and some bug fixes
Pete's
TNT OpenGL GPU Version 1.3
(31 KByte Zip-File)
-
just some fixes and speed improvements
Pete's
TNT OpenGL GPU Version 1.2
(31 KByte Zip-File)
-
added: MDEC support, more clipping tests for speeding up certain games,
some fixes
Pete's
TNT OpenGL GPU Version 1.1
(30 KByte Zip-File)
-
added: frame rate limiter, desktop changing, advanced blending, frame
uploading, fixed offset & clipping function
Pete's
TNT OpenGL GPU Version 1.0
(26 KByte Zip-File)
-
first release
|