Pete's
OpenGL2 PSX GPU
*
This is an hw/accel psx und ZiNc gpu plugin for modern systems! You
will need a good gfx card supporting
the latest OpenGL extensions to use it. nVidia/ATI cards with at least
64 MB
(ZiNc: 128 MB) vram are recommended!
Pete's
OpenGL2 PSX GPU Version 2.9
(172 KByte Zip-File)
- visual
rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',
adjusted fps limit, wide screen option
Pete's
XGL2 Linux PSX GPU
*
This is the Linux port of the OpenGL2 plugin. It needs a modern card
and up-to-date Linux drivers (requires FBOs or pbuffers, ATI's
"render-to-texture" ability is also supported)!
Pete's
XGL2 Linux PSX GPU Version 2.9
(170 KByte TAR.GZ-File)
-
same features and fixes as the Windows OGL2 version
Pete's
pixel shader files for the OGL2/XGL2 plugins
*
It's possible in the OGL2/XGL2 plugins to use custom pixel shader
programs to add certain functionality or display enhancements! It will
depend on your gfx hardware/driver, if a specific shader can be used,
though... some will need for example GLslang support or more than four
texture coord units.
Pete's
"Broken glass" shader
(6 KByte Zip-File)
-
GLslang program to show how
textures
can be used in custom GLslang shaders
Pete's
"Multitexture demo" shader
(21 KByte Zip-File)
-
vertex/fragment program to show how textures can be used in custom
shaders
Pete's
"Gray" shader
(1 KByte Zip-File)
-
vertex/fragment program to create a 'Black&White' alike display
Pete's
"Simple Blur" shader
(2 KByte Zip-File)
-
vertex/fragment program to do a fullscreen blurring
Pete's
"Brightness" shader
(2 KByte Zip-File)
-
GLslang program to get a brighter display
Pete's
"Rotation" shader
(2 KByte Zip-File)
-
GLslang program to rotate the screen in 90° steps
Pete's
"Scale2x" shader
(3 KByte Zip-File)
-
GLslang program to apply the Scale2x algorithm for enhancing the
display
Renee
Cousins' "Pseudo Median" shader
(2 KByte Zip-File)
-
vertex/fragment program from Renee Cousins to improve the display of
the OGL2/XGL2 plugins
Renee
Cousins' "Pseudo Median + Luminance" shader
(2 KByte Zip-File)
-
vertex/fragment program from Renee Cousins to make the display of the
OGL2/XGL2 plugins more vibrant
Luigi's
"Blur AA" shader
(2 KByte Zip-File) * updated November 07, 2004
-
vertex/fragment program from Luigi for a fullscreen smoothing effect
guest(r)'s shader
collection
(124 KByte Zip-File) * added June 06, 2006
- a very
nice shader collection, including cartoon shaders and high-quality
filters
And a
lotta more
very good shaders from ShadX and guest(r) can be found in my
messageboards, in the OGL2 Shader section:
Pete's
Messageboard
Pete's
Windows OGL/D3D PSX GPUs
*
All of my standard hw/accel. gpu plugins (OpenGL, D3D DX7 and D3D DX6)
are available in one zip archive. Please note that the OpenGL plugin is
now available as Open Source (see below).
Pete's
PSX GPUs Version 1.77
(525 KByte Zip-File)
- visual
rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',
adjusted fps limit, screen smoothing crash fix (D3D)
P.E.Op.S./Pete's OpenGL Windows PSX
GPU
* Binary
files of my Open Source OpenGL PSX GPU for MS Windows.
P.E.Op.S./Pete's
OpenGL Windows GPU Version 1.78
(240 KByte Zip-File)
- VSync
option; Open Source release, check out my P.E.Op.S.
page for the sources
P.E.Op.S./Pete's
MesaGL Linux PSX GPU
*
Ah, yeah :) My Linux hw/accel. GPU port... it will be running fine at
least on nVidias xfree4 glx, but all other cards with hw acceleration
could also work. The Linux ports of P©SX and ePSXe are
supporting this plugin, and I've also done a small test application for
the plugin. You can get the source code of the test app from my plugin
development page.
P.E.Op.S./Pete's
MesaGL Linux GPU Version 1.78
(194 KByte TAR.GZ-File)
- Open
Source release, check out my P.E.Op.S.
page for the sources
P.E.Op.S.
Soft GPU (Windows)
*
The Windows PSX soft gpu emulation plugin, using DirectDraw. You can
get the Windows binaries here, for the full sources check out the
sourceforge page.
P.E.Op.S.
Windows Soft GPU Version 1.18b (369
KByte Zip-File)
-
Version 1.18b: small update for users who had crashes with V1.18
-
Version 1.18: visual
rumble feature (epsxe 1.7.0), special game fix 'fake gpu busy',
adjusted fps limit, added MxC display filters, save state pic
fixed (MS Vista)
P.E.Op.S.
Soft GPU (Linux)
*
The Linux PSX soft gpu emulation plugin, using X/SDL/DGA2 (depending on
the main emu plugin interface). You can get the Linux X (ePSXe/PCSX)
binary here, for the full sources (including the DGA2
version from linuzappz and the and
SDL-FPSE-version from lu_zero) check
out the
sourceforge page.
P.E.Op.S.
Linux Soft X GPU Version 1.18
(176 KByte TAR.GZ-File)
-
Version 1.18: same features and fixes as the Windows version
Linux GPU configs
*
If the Linux PSX emulator of your choice is offering a "gpu
configuration" menu item or button, and
you activate it, the emu is starting a small configuration
utility for the selected GPU plugin. In the archive below you
can
find the configuration tools for the MesaGL plugin, the XGL2 plugin and
the Soft GPU plugin. Simply copy the configuration tools in the "cfg"
sub-folder of the PSX emu (same folder where you have placed the ".cfg"
configuration files).
Linux
GPU configs V2.9, V1.77, V1.18
(59 KByte TAR.GZ-File)
-
Configuration tools for all of my Linux GPU plugins
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