Note: this page is kinda old... from the early days of PSEmu Pro... you can find more compatible psx emus nowadays :)
Some new games/demos tested by Per... a nicely done playlist containing comments for PSX games and demos running on PSEmu Pro (using my GPU, of course)... check it out...
Per's Playlist 1.05 (2 KByte Zip-File)
And another playlist... done by DeLeT. He is using my GPU with a Banshee card... seems also to work...
DeLeTe's Playlist 20-99 (1 KByte Zip-File)
I've decided to write this page informing you what games and demos I use for testing my OpenGL GPU for PSEmu Pro. Please note: if a demo is working it doesn't mean the real game will work too.
All tests were done on my PII400, 128 MB Ram, Elsa Erazor II
TNT card (16 MB SGRam), nVidia Detonator drivers 2.08. Well, in
Dec 1999 I've got a GeForce256 DDR, all FPS rates using that card
will be marked with *GF*. Beside my OpenGL TNT GPU (newest
version) I am using:
- My MIDAS SPU (yup), but mostly I prefer a good audio CD in my
audio rack, using the NULL SPU driver :)
- Zink88 CD Image driver (for my games) or TSG MSCDEX driver (for
demo CDs). I couldn't get the B-K CDR driver to work on my
Adaptec 2940UW/Plextor PX-32TS :(
- Kazz GamePad plugin
- PSEmu Pro, of course, Beta 21
Works really fine at high framerate. YUP! The screenshot is showing the final fight :)
Config: 800x600, 32 Bit colors, Extended color check, Heavy Caching + Tex prio, R8G8B8A8 quality, Textured windows, FPS limit 30 (it's the PAL version, but 30 FPS instead 25 FPS are okay), Offscreen drawing (not often used in the game, but hey), Alpha Multipass. And, of course, turn on the Texture Alignment fix, it is specially done for BOF III.
Uses changing color tables a lot, so config is a bit different to maximize speed. Runs most levels on my TNT at 25 FPS (PAL)... with my new GeForce and Dynamic caching I even get 35-60 FPS :) Wonderful colors (look at the skies). The screenshot is showing the last level, fighting Gnasty Gnorc, so I can state the game is fully playable.
Config: 800x600, 32 Bit colors, R5B5G5A1 quality, Textured windows (not needed), FPS limit 25, no Offscreen drawing, no Alpha Multipass, Advanced Blending improves the graphics with TNT cards, Heavy Caching + Tex prio or even better: Dynamic caching.
Works very well, turn on 'Heavy caching' and 'Tex prio' to speed up the battle scenes! Mostly I am playing this without FPS limit, so I can walk a lotta faster through towns with 70 FPS :)
Config: 800x600, 32 Bit colors, SubTexture update (best), R8G8B8A8 quality, Textured windows, no FPS limit, Offscreen drawing (don't know if it is needed), Alpha Multipass, HEAVY CACHING/TEX PRIO (or Dynamic caching)!.
That games is the cause for the 'Heavy caching' option, so be sure to turn it on. It works well with 25-30 FPS! If you have a GeForce card, you can also try 'palettized texture mode', it's working fine here :)
Config: 800x600, 32 Bit colors, SubTexture update (best), R8G8B8A8 quality, Textured windows, FPS limit 25 FPS (PAL), Offscreen drawing (don't know if it is needed), Alpha Multipass, HEAVY CACHING/TEX PRIO!.
All demos are using the same config:
800x600, 32 Bit colors, Extended color check, R4G4B4A4 quality,
Textured windows, no FPS limit, Offscreen drawing, Alpha
Multipass. That's normally the best setting for testing new
games. If game speed is fast, change the quality to R8G8B8A8 and
turn on the FPS limitation, if speed is too slow, turn off
Offscreen Drawing and try Frame skipping, Heavy caching and
Texture priority :(
FPS: 30-40
Really nice. Use version 1.18 or higher for the demo...
FPS: 25-30
Graphics are good, but the pad plugin has some problems
FPS: 25-30
No problems at all :)
FPS: 7
Some glitches in the menu (GPU problem) and it's very slow (PSE
core problem)
FPS: 60
Plays fine with GPU version 1.24! Turn on Offscreen Drawing, it's
needed!
FPS: 35-50
Fast + perfect. Sometimes the sky is flashing blue, but that
seems to be a PSE core bug, all GPUs are showing this glitch.
FPS: 20-30
With version 1.17 (or higher) of my plugin it should run nearly
at full speed without skipping... at least the demo does...
FPS: 40-50 FPS
High speed, fine looking... Version 1.18 kills the polygon bug...
Thanx to Lewpy :)
FPS: 70
Fast + perfect. That's all :)
FPS: 15-25
Slow. Yeah. But the graphics are fine... Turning on 'Dynamic
caching' helps a lot.
FPS: 90
No problems...
FPS: 15-45
Speed varies from medium (in water) to fine (outside). Small
lines occurr by blending the water textures, anything else looks
real good. New with version 1.17: if Offscreen-Drawing is active
the menu will be displayed :)
FPS: 30-40
Heavy usage of Texture Windows. Speed and graphics are fine (some
very small glitches in the back mirror), but some PAD problems
are making this one unplayable.
FPS: 25-30
Speed is ok, with version 1.17 the loading screen is crewed up...
well, because of PSE core bugs sometimes textures are flasing
over the whole screen. Hitting <Insert> helps with black
areas...
FPS: 14-20
Speed changes from medium to slow, depending on the level.
Graphics are fine.
FPS: 20-25
Speed's OK, notice that nice Crash shadow if you are using
Offscreen drawing. Some distant black triangles could appear, but
I have noticed that effect with other GPUs, too.
FPS: 35-40
Speed + graphics are fine.
FPS: 35-40
Graphics + speed are good, Per told me, that in the real game
there are wrong characters in the stat windows, that bug should
be fixed with version 1.18. Demo is unplayable, because it can't
detecting the PSX pad.
FPS: 35-45
Fast + beautiful. No problems.
FPS: 60
Fast Net Yarozee game. The wrong textures appearing in the first
selection screen is fixed with version 1.18 (Offscreen Drawing).
FPS: 25-40
Fast + good looking
FPS: 70
Fully playable, Speed is ok, graphic's fine, loading screens are
fixed with version 1.19
FPS: bah!
Absolutly unplayable. Well, the demo loads but that's not Ice
Hockey, that's Basket Ball (jumping all the time).
FPS: don't care
Unplayable, many graphic baddies. Seems to be a main core bug
(Lewpy's Glide looks as wrong as my GPU)
FPS: 30-50
Full speed, all is looking nice. Obelix has missing arms, lucky
romans :)
FPS: 20-30
Good speed + graphics, will show some stupid flashing 'no
Controller' messages at the beginning.
FPS: 30-50
No problems with speed + grapics. 'Heavy caching' is speeding
some things up...
FPS: mmm, forgotten ;)
You have to use my 'Advanced Blending' option to get the car
reflections right, but it really doesn't matter because after
driving some seconds the street will disappear ;) That's with all
GPUs I have tested, so I don't think I can do something about.
FPS: 30-40
Don't forget to hit the 'INSERT' key in Version 1.17! In the real
game some (outdoor) levels are very slow... that's caused by the
PSE core, I fear...
FPS: 45
Well, it works... (yawn)
FPS: 45
Sometimes some white screen flashing occurs. Don't know if it is
caused by my GPU...
FPS: 5
Slow...
FPS: 55-75
Never seen such fighting women... The game coders watched the
wrong movies, I guess.
FPS: 7
Another slow motion game. But that one is mainly caused by the
PSE core.
FPS: 20-40
It's ok, if you like Lara... some polygon borders don't fit
together, though.
FPS: 50
Another working RPG... nice...
FPS: 18
Mmm... Kinda retro... but not my piece of cake
FPS: 70
Hell, I like it...
FPS: 25
Don't know the english game title. Well, it's a soccer game, so I
don't care much
FPS: 12
Nice gfx, but too slow
FPS: 25
The demo works nice, but the full game hangs with PSEmu :(
FPS: 20
Well, another soccer game
FPS: 25
Works well